What was lost in the updates; an analasys not a rant.
Imagine this:
A mob of players all cramming next to a player who casts, Renewal-Baltarar's to scare enemies away. Lighning flashes out and kills monsters as the mob slowly moves through the FoW.
The Ultimate John Wayne, Circle of Bandwagon, Indians build. RIDICULOUS.
Formerly you could just nuke all enemy monks, then nuke everything; now you need another tactic. But from experience I know that for the most part, I just nuked the monk anyway and then kicked back, after all, the prot monks and the warriors want some fun too.
Now I cannot change my build in the sense that I'm more flexible.
I do not have a choice.
A new maximum spike dmg build will replace the old max AoD build.
A forced perspective once more.
The game will relentlessy cry out for THE BEST, and only THE BEST.
I had other very good and flexible builds except Renewal or Echo Nuker.
But in the end people questioned my waste of effectiveness, so I skilled Fire 16.
Now they will still only take me if my effectiveness is 100%.
Soon people will also adapt to the new gamestyle.
People hate chaotic battles.
All AoD does is create chaos.
But in order to play effective, chaos hat to be eliminated.
Therefore the patch eliminated 40% of the game's spells plus Orion, plus Cynn, since all they do now is to create chaos.
I can understand why people are unhappy.
On Nov 10th they were happy, the were equal firenukers, happy with it and the POSSIBILITY of a choice was enough.
Now their happy place is removed and they are FORCED to abandon that which made them happy.
All that without something familiar to fall back on.
Another point the update touches is the delicate balance of the economy.
on Nov. 9th a historic thing happened. For the first time during my 500h of playing I was able to purchase something like a 10/9 sunderung sword grip WITHOUT farming. Suddenly it was affordable.
With farming gone that item will once again vanish in the depths. I will most likely never find (and salvage not to forget), or be able to pay the price.
And it sickens me to the heart to see people divide into the group of whiners and the group of "hey we're pro, we don't care"
Who is going to help the people through the game?
With experienced players now gone, whole missions have to be redone.
Pro Players surely do not mind, they can do Thunderhead and the Island of Fire like they want.
Less experienced player find themself stranded without strategy and I doubt that everyone will have the stomache to suffer through. We are talking about 14-18 year old kids here being one of the focus groups. When they get frustrated they just QUIT !!!
As for my characters:
Before I had a Fire-ele to have fun an kill stuff.
But faced with the prospects of spiking I rather just take my warrior, he can spike just as much, plus has better spell disruption, better Armor, gets less attacked now.....
It's not my choice, the way the game cries out for the best config will MAKE me do this if I don't do it my self beforehand.
Bottom Line:
We like mindless Enemy hordes rushing to their certain doom as they attack the inconquereable warrior, the death raining ele, the undead necro army etc. etc.
Enemies that avaoid AoD is outside ANY Hollywood logic we have grown to accept as entertainment.
Tough PvP like battles with every single group on the map is not something that one would get money for if he went with that concept to a publisher.
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